They don’t get dumber than this. It has a primitive story (robots vs. monsters), explosive special effects and game actors willing to say or do anything to get a laugh. You’ve got to give Guillermo del Toro credit for persuading Hollywood to indulge his fanboy urges. He combines monsters, er uh excuse me Kaiju, robots, an international cast, a huge budget ($190 million!), and throws it all against the wall to sees what sticks.
For the most part, it works. I only wish that Guillermo had the innovation to push this into material that excelled beyond primary concepts. Like puzzle pieces, each actor inhabits a stereotypical role you’ve seen before. Main protagonist Raleigh Becket has lost his brother in an attack and now lives a nomadic lifestyle mentally scarred by the loss. He reports to Stacker Pentecost, a stern commander that has two emotions, pissed and very pissed. I’m curious, was Charlie Day supposed to look like Rick Moranis in Ghostbusters and Burn Gorman recall Crispin Glover in Back to the Future? Regardless the screenplay is funny. Much of it unintentionally so. And my enjoyment was completely dependent on the fact that I was able to laugh with and more importantly AT this picture. There are a lot of humorous developments. Raleigh Becket butts heads with another rival, Chuck Hansen in a full display of alpha male posturing. Just the way actor Charlie Hunnam swaggers into every scene with chest puffed out is good for a few laughs. How many times does this guy need to change his shirt? And there’s something inherently amusing about a woman who has been brilliantly taught her entire life to fight like a champion by her English speaking guardian, but possesses only the most rudimentary command of that language. Was that not part of the lesson plan? Eh! No matter. The production really spoke to the 12 year old in me.
Pacific Rim unfolds like an homage to those Japanese giant monster movies. You know the ones. Toho studios put them out starting in the 1950s with Godzilla. I grew up on those flicks. They played on TV weekday afternoons after school. (No I wasn’t alive when they came out if that‘s what you‘re thinking) Thankfully the script doesn’t spend too much time on boring exposition. There’s an opening crawl that kind of sets everything up, then lets the computer generated imagery do the talking. Occasionally there’s a slog through some dialogue that will have the viewer asking, “I wonder what the monsters are doing now.“ More often than not the plot has the presence of mind to get back to the combat. And oh what battles! These monsters spit liquid, sprout wings and scream with all the sonic force that modern technology can muster. The pleasures are pure and simple. I appreciate this much in the same way I get a kick out of Congo or Anaconda. No, those aren’t great films, but they are fun. And that’s why you watch something like this anyway, right?
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